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Silence SDL3 window/display events coming from SDL2-compat
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@ -76,6 +76,18 @@ namespace SDLUtil
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while (SDL_PollEvent(&evt))
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{
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#if SDL_VERSION_ATLEAST(2, 30, 50)
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// SDL2-compat may pass us SDL3 display and window events alongside the SDL2 events for funsies
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// Until we are ready to move to SDL3, we'll want to prevent the noise
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// Silence 0x151 to 0x1FF range
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if (evt.type > SDL_DISPLAYEVENT && evt.type < SDL_WINDOWEVENT)
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continue;
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// Silence 0x202 to 0x2FF range
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if (evt.type > SDL_SYSWMEVENT && evt.type < SDL_KEYDOWN)
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continue;
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#endif
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switch (evt.type)
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{
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case SDL_MOUSEMOTION:
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