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Don't disable automove when the player can't move (#8358)
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@ -89,7 +89,7 @@ local function processMovement()
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local sideMovement = input.getRangeActionValue('MoveRight') - input.getRangeActionValue('MoveLeft')
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local run = input.getBooleanActionValue('Run') ~= settings:get('alwaysRun')
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if movement ~= 0 or not Actor.canMove(self) then
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if movement ~= 0 then
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autoMove = false
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elseif autoMove then
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movement = 1
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