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explicitly include lib/core/fragment.h.glsl
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@ -40,6 +40,7 @@ uniform float specStrength;
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uniform bool useTreeAnim;
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uniform float distortionStrength;
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#include "lib/core/fragment.h.glsl"
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#include "lib/light/lighting.glsl"
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#include "lib/material/alpha.glsl"
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#include "lib/util/distortion.glsl"
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@ -26,6 +26,7 @@ uniform float far;
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uniform float near;
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uniform float alphaRef;
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#include "lib/core/fragment.h.glsl"
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#include "lib/material/alpha.glsl"
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#include "compatibility/vertexcolors.glsl"
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@ -89,6 +89,7 @@ varying vec4 passTangent;
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#define ADDITIVE_BLENDING
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#endif
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#include "lib/core/fragment.h.glsl"
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#include "lib/light/lighting.glsl"
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#include "lib/material/parallax.glsl"
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#include "lib/material/alpha.glsl"
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