explicitly include lib/core/fragment.h.glsl

This commit is contained in:
Mads Buvik Sandvei 2025-01-28 20:05:08 +01:00
parent efe72ea2d5
commit b2c0d20d56
3 changed files with 3 additions and 0 deletions

View File

@ -40,6 +40,7 @@ uniform float specStrength;
uniform bool useTreeAnim;
uniform float distortionStrength;
#include "lib/core/fragment.h.glsl"
#include "lib/light/lighting.glsl"
#include "lib/material/alpha.glsl"
#include "lib/util/distortion.glsl"

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@ -26,6 +26,7 @@ uniform float far;
uniform float near;
uniform float alphaRef;
#include "lib/core/fragment.h.glsl"
#include "lib/material/alpha.glsl"
#include "compatibility/vertexcolors.glsl"

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@ -89,6 +89,7 @@ varying vec4 passTangent;
#define ADDITIVE_BLENDING
#endif
#include "lib/core/fragment.h.glsl"
#include "lib/light/lighting.glsl"
#include "lib/material/parallax.glsl"
#include "lib/material/alpha.glsl"