Only log ripples pipeline once

This commit is contained in:
Alexei Kotov 2025-03-11 17:37:18 +03:00
parent 569ed4559f
commit 9f85e51934

View File

@ -49,10 +49,17 @@ namespace MWRender
&& exts.glslLanguageVersion >= minimumGLVersionRequiredForCompute;
#endif
if (mUseCompute)
Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
else
Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
static bool pipelineLogged = false;
if (!pipelineLogged)
{
if (mUseCompute)
Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
else
Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
pipelineLogged = true;
}
for (size_t i = 0; i < mState.size(); ++i)
{