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Only log ripples pipeline once
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@ -49,10 +49,17 @@ namespace MWRender
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&& exts.glslLanguageVersion >= minimumGLVersionRequiredForCompute;
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#endif
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if (mUseCompute)
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Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
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else
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Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
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static bool pipelineLogged = false;
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if (!pipelineLogged)
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{
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if (mUseCompute)
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Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
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else
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Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
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pipelineLogged = true;
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}
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for (size_t i = 0; i < mState.size(); ++i)
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{
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