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Merge branch 'lua_hide_main_menu' into 'master'
Hide main menu on new and loading game from menu scripts See merge request OpenMW/openmw!4560
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commit
62d1cdcdac
@ -757,12 +757,14 @@ void MWState::StateManager::update(float duration)
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if (mNewGameRequest)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_MainMenu);
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newGame();
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mNewGameRequest = false;
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}
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if (mLoadRequest)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_MainMenu);
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loadGame(*mLoadRequest);
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mLoadRequest = std::nullopt;
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}
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